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Project mirai dx share tunes12/20/2023 We're reminded of it constantly too-every song starts with credits to who wrote and produced the song, and every screenshot snapped in-game is slapped with a giant copyright in the bottom corner-as if to constantly remind me of how much individual licensing it takes just to make this rhythm game possible.Ĭompared to past Project Diva games, the tracklist in Mega Mix seems even more skewed toward Miku-led songs than normal, with only a handful devoted to her comrades. The Project Diva series from Sega, basically, gives the music an even bigger platform beyond the niche fandom. Fans of the humanized software across the world write lyrics and compose songs for Miku and other Vocaloids, and share their music. Vocaloids, for the uninitiated, are basically digital instruments that producers sculpt into de facto pop stars. The Project Diva games are led by the all-stars of the Vocaloid world: Hatsune Miku, Megurine Luka, Kagamine Rin and Len, Meiko, and Kaito. Still, when I play a Hatsune Miku game nowadays, I find it's easy to fall back into the effervescent, digital pop. Nowadays, I'm more into K-Pop and American pop music. I even saw Hatsune Miku herself once, as a hologram of course. I saw the likes of Kyary Pamyu Pamyu and Perfume in concert. But back when I got into the Project Diva series nearly a decade ago, I was in my peak J-Pop fandom. Mega Mix may be a cute-looking rhythm game, but it's not to be underestimated.Īdmittedly, Vocaloid music isn't the sort of tunes I listen to in my day to day. Clearing a song on Hard nets additional difficulty options: Extreme and sometimes Extra Extreme, which is only available for some songs. Regardless, it's all tough, which is to be expected of Project Diva. In fact, I often find it even harder to keep with the rhythm on tracks that aren't at a high speed. A slower tempo doesn't mean a song is easier, though. Some songs have fast BPM, while others move to a more even rhythm. Symbols fly onto the screen I tap them in accordance to the rhythm of the song. Project Diva Mega Mix follows the same excellent rhythm game formula the series has always stuck with. It took some getting used to correctly hitting B, A, Y, and a non-blue X instead. Thankfully, the Project Diva formula translates very well to Nintendo's half-portable machine, even if my brain is engineered to only recognize the familiar shapes of DualShock buttons as they dance on screen in beat. While I love Future Tone, it was always missing that on-the-go capability. Years ago on PlayStation Vita, I played through Project Diva F and its even-better sequel, and practically wore out the buttons on the portable console because of it. In that sense, Hatsune Miku: Project Diva Mega Mix is a return to form of sorts. Players can craft their own custom playlists, or just favorite tracks for their own favorites section. There's rock, typical Vocaloid J-Pop, ballads, and more. Instead, it's biggest strength is that it's portable, which is made doubly sweet when considering the sheer scope of its tracklist. Nor does it have the extra features that helped round out the excellent Project Diva F games. It doesn't boast as big of a track list, though it still teeters over just a hundred at 101. Hatsune Miku: Project Diva Mega Mix feels like a toned down version of Future Tone. You never know when you want to pop in a round of "PoPiPo." It's hard getting used to the look of Switch buttons. It still remains on my PS4's hard drive, which is practically unheard of given the number of games I cycle through every month. I missed the other elements (minus the creepy head patting), but the sheer breadth of songs to play made up for it. Of course, collecting outfits and accessories through earned in-game currency played a big role too. It was just hundreds of songs-a huge number above the standard 30+ from early games in the rhythm series-with a lot of flexibility in terms of difficulty. We didn't decorate Vocaloids' rooms anymore, nor did we bond with them by giving Miku melon soda or whatever. It was all Project Diva, but with none of the fluff of the portable console entries before it. Much as I would have preferred it to be portable, Future Tone managed to be an incredible package. Perhaps the sole exception also doubles as one of my favorite rhythm games: Hatsune Miku: Project Diva Future Tone, a PlayStation 4 exclusive that violated the second rule in 2017. Quite a few rhythm games fail in either category. They are only good if they are actually about keeping a rhythm, and not just set to music.They are at their best either in arcades or in the palm of one's hand, be it portable or mobile.I subscribe to two thoughts when it comes to rhythm games. Base Game: $39.99, Mega Pack with 6 DLC Song Packs: $59.99
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